If you looking for the best Fast Flags for Fishstrap, Then, you are at the right spot.

For the unversed, Fishstrap is a newly released tool that allows users to enhance their game graphics, texture, and other parameters. This tool is similar to Bloxstrap but has some additional features. Just like Bloxstrap, on Fishstrap, you can change graphics and textures of Roblox games by changing the settings or use the pre-designed Fast Flags. While changing graphics and texture of the game, Fast Flags are the best options.

There are tons of different Fast Flags available on the internet that you can use for graphics, texture, physics, and more. Since the number of Fast Flags is huge, making it hard for players to find the best Fast Flags. With that in mind, we decided to write this post and provide you with the list of the best fast Flags for Fishstrap. Not only you can tweak fast flags, but you can also tweak custom mods for more enjoyable gaming.

Fishstrap Fastflags image

Best Fast Flags For Fishstrap

Here is the list of best Fast Flags that you can use to change the graphics and texture of the Roblox game to enhance the overall performance. 

Rendering API

Vulkan: Vulkan is a modern, high-performance API designed for better efficiency.

{ “FFlagDebugGraphicsDisableDirect3D11”: “True”, “FFlagDebugGraphicsPreferVulkan”: “True” }

OpenGL: OpenGL is widely supported and works well on most GPUs.

{ “FFlagDebugGraphicsDisableDirect3D11”: “True”, “FFlagDebugGraphicsPreferOpenGL”: “True” }

Direct X 10: Uses an older version of DirectX, which may improve compatibility for older PCs.

{ “FFlagDebugGraphicsPreferD3D11FL10”: “True” }

Direct X 11: Recommended for users with mid-to-high-end GPUs.

{ “FFlagDebugGraphicsPreferD3D11”: “True” }

Graphical Settings

Smoother Terrain: Ensures smoother transitions in terrain rendering.

{ “FFlagDebugRenderingSetDeterministic”: “True” }

Graphics Quality Level: Forces a specific graphics quality level at startup.

{ “FIntRomarkStartWithGraphicQualityLevel”: “1” }

Low Quality Terrain Textures: Reduces texture detail for better FPS.

{ “FIntTerrainArraySliceSize”: “4” }

Disable Shadows: Removes shadows to boost performance.

{ “FIntRenderShadowIntensity”: “0” }

Set Fps Limit: Removes FPS cap for smoother gameplay.

{ “DFIntTaskSchedulerTargetFps”: “9999” }

Enables Network Debug Tracker menu: Enables an interpolation visualizer for debugging.

{ “DFFlagDebugEnableInterpolationVisualizer”: “True” }

Humanoid Outline: Highlights broad-phase bounding boxes around humanoids.

{ “DFFlagDebugDrawBroadPhaseAABBs”: “True” }

Buggy ZPlane Camera a.k.a x-ray: Sets camera far plane to 1, causing X-ray effects.

{ “FIntCameraFarZPlane”: “1” }

Preserve rendering quality with display setting: Prevents DPI scaling from affecting rendering quality.

{ “DFFlagDisableDPIScale”: “True” }

Low Graphics Quality w/ Max Render Distance: Lowers quality but keeps max view distance.

{ “DFIntDebugFRMQualityLevelOverride”: “1” }

Low Render Distance: Limits how far objects render for optimization.

{ “DFIntDebugRestrictGCDistance”: “1” }

Disable Wind: Disables all wind-based rendering effects.

{ “FFlagGlobalWindRendering”: “False”, “FFlagGlobalWindActivated”: “False” }

Limits light updates: Restricts local light update frequency to improve performance.

{ “FIntRenderLocalLightUpdatesMax”: “8”, “FIntRenderLocalLightUpdatesMin”: “6” }

Disables fade in and fade out animation every light update: Removes transition effects when light changes.

{ “FIntRenderLocalLightFadeInMs”: “0” }

Makes avatars shiny: Forces an extremely low roughness value, making surfaces overly reflective.

{ “DFIntRenderClampRoughnessMax”: “-640000000”, “DFIntDebugFRMQualityLevelOverride”: “21” }

Disable PostFX: Turns off all post-processing effects like bloom and motion blur.

{ “FFlagDisablePostFx”: “True” }

Pause Voxelizer/Disable Baked Shadows: Stops baked shadow updates for performance.

{ “DFFlagDebugPauseVoxelizer”: “True” }

Gray Sky: Forces a completely gray sky color.

{ “FFlagDebugSkyGray”: “True” }

Disable Player Shadows: Removes shadows specifically from player models.

{ “FIntRenderShadowIntensity”: “0” }

Force LOD on Meshes: Forces Level of Detail (LOD) switching at minimum distances.

{ “DFIntCSGLevelOfDetailSwitchingDistance”: “0”, “FFlagGlobaDFIntCSGLevelOfDetailSwitchingDistanceL12lWindActivated”: “0”, “DFIntCSGLevelOfDetailSwitchingDistanceL23”: “0”, “DFIntCSGLevelOfDetailSwitchingDistanceL34”: “0” }

Lighting Attenuation: Enables new light attenuation model for better lighting.

{ “FFlagNewLightAttenuation”: “True” }

Enable GPULightCulling: Optimizes lighting performance using GPU-based culling.

{ “FFlagFastGPULightCulling3”: “True” }

Frame Buffer: Sets the max framebuffer size to 4 for optimization.

{ “DFIntMaxFrameBufferSize”: “4” }

High Quality Textures: Overrides texture quality settings to high.

{ “DFFlagTextureQualityOverrideEnabled”: “True”, “DFIntTextureQualityOverride”: “3” }

Lower Quality Textures: Forces lowest possible texture quality.

{ “DFIntPerformanceControlTextureQualityBestUtility”: “-1” }

Remove Grass: Disables grass rendering for performance improvement.

{ “FIntFRMMinGrassDistance”: “0”, “FIntFRMMaxGrassDistance”: “0”, “FIntRenderGrassDetailStrands”: “0”, “FIntRenderGrassHeightScaler”: “0” }

Force MSAA: Enforces 4x MSAA for better anti-aliasing.

{ “FIntDebugForceMSAASamples”: “4” }

ShadowMap Bias: Adjusts shadow mapping bias to prevent shadow artifacts.

{ “FIntRenderShadowmapBias”: “75” }

User Interface

No Transparency V4 Menu: Forces the modernized sticky bar for specific user IDs.

{ “FStringInGameMenuModernizationStickyBarForcedUserIds”: “UserID” }

Revert Old Report Menu: Restores the old report abuse menu, disabling newer versions.

{ “FStringReportAbuseMenuRoactForcedUserIds”: “UserID_HERE”, “FFlagEnableReportAbuseMenuRoactABTest2”: “False”, “FFlagEnableReportAbuseMenuRoact2”: “False”, “FFlagEnableReportAbuseMenuLayerOnV3”: “False” }

Custom MicroProfile Scale: Overrides the DPI scaling of the MicroProfiler.

{ “DFIntMicroProfilerDpiScaleOverride”: “100” }

V1 Menu: Forces the old V1 in-game menu for all users.

{ “FIntNewInGameMenuPercentRollout3”: “10000” }

Hides GUI: Disables all GUI adorns (on-screen UI elements).

{ “FFlagDebugAdornsDisabled”: “True” }

Don’t Render UI: Completely stops UI rendering for performance testing.

{ “FFlagDebugDontRenderUI”: “True” }

Enable Audio Controller: Enables a debug UI for tracking audio-related data.

{ “FFlagTrackerLodControllerDebugUI”: “True” }

Chrome UI TopBar: Enables the new Chrome-styled in-game menu.

{ “FFlagEnableInGameMenuChrome”: “True” }

Better Chrome UI TopBar: Enhances Chrome UI with pinned chat, escape fixes, and mic shimmer.

{ “FFlagChromeBetaFeature”: “True”, “FFlagEnableChromePinnedChat”: “True”, “FFlagEnableInGameMenuChrome”: “True”, “FFlagEnableInGameMenuChromeABTest”: “True”, “FFlagEnableInGameMenuChromeSignalAPI”: “True”, “FFlagPlayerListChromePushdown”: “True”, “FFlagEnableChromeEscapeFix”: “True”, “FFlagEnableChromeMicShimmer”: “True”, “FFlagPlayerListChromePushdown”: “True” }

Chrome UI Topbar Removal: Disables all Chrome UI features, reverting to the old UI.

{ “FFlagChromeBetaFeature”: “False”, “FFlagEnableChromePinnedChat”: “False”, “FFlagEnableInGameMenuChrome”: “False”, “FFlagEnableInGameMenuChromeABTest”: “False”, “FFlagEnableInGameMenuChromeSignalAPI”: “False”, “FFlagPlayerListChromePushdown”: “False” }

Disable Bubble Chat: Disables bubble chat above players’ heads.

{ “FFlagEnableBubbleChatFromChatService”: “False” }

Disable Selfview: Hides the self-view (camera preview) from UI.

{ “FFlagCoreGuiTypeSelfViewPresent”: “False” }

Remove VC Beta Badge: Removes the Voice Chat Beta badge from the UI.

{ “FFlagVoiceBetaBadge”: “False”, “FFlagTopBarUseNewBadge”: “False”, “FFlagEnableBetaBadgeLearnMore”: “False”, “FFlagBetaBadgeLearnMoreLinkFormview”: “False”, “FFlagControlBetaBadgeWithGuac”: “False”, “FStringVoiceBetaBadgeLearnMoreLink”: “null” }

Pin Chat on Chrome UI: Keeps the chat window pinned in Chrome UI mode.

{ “FFlagEnableChromePinnedChat”: “True” }

Hide GUIs: Hides specific GUI groups based on provided group IDs.

{ “DFIntCanHideGuiGroupId”: “ID_HERE” }

Disable Fullscreen Title Bar: Delays the fullscreen title bar trigger for 1 hour.

{ “FIntFullscreenTitleBarTriggerDelayMillis”: “3600000” }

Set Custom Font Size: Adjusts UI font padding to 1 for custom scaling.

{ “FIntFontSizePadding”: “1” }

Final Words

In this version of Fishstrap’s Fast Flags, you will be given control over to boost FPS, enhance graphics, and customize UI for a better Roblox experience. Whether you want a smoother gameplay, enhanced visuals, or a interacting interface, these settings give you full control of your gameplay without any lags and low FPS.

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